draw_text_hud
NOTE: This script is made somewhat redundant by the addition of the Draw GUI event.
- draw_text_hud(x,y,string,sep,width,xscale,yscale,rot,c1,c2,c3,c4,alpha)
- Draws a string of text at a position relative to the top-left corner of the screen, regardless of the current view position or rotation.
COPY/// draw_text_hud(x,y,string,sep,width,xscale,yscale,rot,c1,c2,c3,c4,alpha)
//
// Draws a string of text at a position relative to the top-left corner
// of the screen, regardless of the current view position or rotation.
// It takes the same arguments as draw_text_ext_transformed_color().
//
/// GMLscripts.com/license
{
var xoffset,yoffset,tx,ty;
xoffset = argument0;
yoffset = argument1;
tx = view_xview[0] + view_wview[0]/2 + lengthdir_x(xoffset-view_wview[0]/2,-view_angle[0])
+ lengthdir_x(yoffset-view_hview[0]/2,-view_angle[0]-90);
ty = view_yview[0] + view_hview[0]/2 + lengthdir_y(xoffset-view_wview[0]/2,-view_angle[0])
+ lengthdir_y(yoffset-view_hview[0]/2,-view_angle[0]-90);
draw_text_ext_transformed_color(tx,ty,argument2,argument3,argument4,argument5,argument6,
argument7-view_angle[0],argument8,argument9,argument10,argument11,argument12);
return 0;
}
Contributors: EyeGuy
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