Game Play :: Movement
- ease_towards_direction(target,rate,easing)
- Rotates the calling instance towards the target direction, at a given rate and easing.
- jump_to_mouse()
- Moves the calling instance to the position of the mouse cursor.
- move_bounce_rectangle(x1,y1,x2,y2)
- Makes the calling instance reverse direction if it is colliding with the boundary of a given rectangle.
- move_follow(object,speed)
- Makes the calling instance follow a given instance at a given speed.
- move_to_line(x1,y1,x2,y2,segment)
- Moves the calling instance to the nearest point on a given line or line segment.
- turn_towards_direction(target,rate)
- Rotates the calling instance towards the target direction, at a given rate.