move_bounce_rectangle
- move_bounce_rectangle(x1,y1,x2,y2)
- Makes the calling instance reverse direction if it is colliding with the boundary of a given rectangle.
COPY/// move_bounce_rectangle(x1,y1,x2,y2)
//
// Makes the calling instance reverse direction if it is colliding with
// the boundary of a given rectangle. Meant to keep an instance inside an
// area. Swap the corners to bounce against the outside of a rectangle.
//
// x1,y1 upper left corner of bounding rectangle, real
// x2,y2 lower right corner of bounding rectangle, real
//
/// GMLscripts.com/license
{
if (bbox_top < argument1) { y = yprevious; vspeed *= -1; }
if (bbox_left < argument0) { x = xprevious; hspeed *= -1; }
if (bbox_right >= argument2) { x = xprevious; hspeed *= -1; }
if (bbox_bottom >= argument3) { y = yprevious; vspeed *= -1; }
return 0;
}
Contributors: xot
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