draw_sprite_wave
- draw_sprite_wave(sprite,subimg,x,y,axis,wavelength,amplitude,phase)
- Draws a sprite with wave-like distortion.
COPY/// draw_sprite_wave(sprite,subimg,x,y,axis,wavelength,amplitude,phase)
//
// Draws a sprite with wave-like distortion. If scaling is used,
// wavelength is also scaled. The fractional part of phase argument
// controls the wave cycle. A full cycle covers the [0..1] interval.
//
// sprite sprite index, real
// subimg sprite subimage, real
// x,y position, real
// axis 0 = horizontal wave, 1 = vertical wave, real
// wavelength length of wave in pixels, real
// amplitude height of wave in pixels, real
// phase wave position offset, real
//
/// GMLscripts.com/license
{
var sprite,image,posx,posy,axis,wavelength,amplitude,phase;
sprite = argument0;
image = argument1;
posx = argument2;
posy = argument3;
axis = argument4;
wavelength = argument5;
amplitude = argument6;
phase = argument7;
var width,height,xoff,yoff,size,i,shift,sx,sy;
width = sprite_get_width(sprite);
height = sprite_get_height(sprite);
xoff = sprite_get_xoffset(sprite);
yoff = sprite_get_yoffset(sprite);
if (axis) size = height else size = width;
for (i=0; i<size; i+=1) {
shift = amplitude*sin(2*pi*((i/wavelength)+phase));
if (axis) {
sx = shift-xoff+posx;
sy = i-yoff+posy;
draw_sprite_part(sprite,image,0,i,width,1,sx,sy);
}else{
sx = i-xoff+posx;
sy = shift-yoff+posy;
draw_sprite_part(sprite,image,i,0,1,height,sx,sy);
}
}
}
Contributors: xot
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